Công thức tính điểm các trình 3D Mark

Thảo luận trong 'Tàng kinh các' bắt đầu bởi cohay, 8/11/14.

  1. cohay

    cohay Well-Known Member

    Bài viết:
    2,243
    Dành cho những ai quan tâm đến cách thức chấm điểm của các trình bench 3DMark nói riêng và các trình bench của Future Mark nói chung! Hiểu rõ về formula các bạn sẽ có chiến thuật ép xung phù hợp hơn

    Thông tin sưu tầm từ team OCers NGA nhé mọi người:

    NeoForce, Samendk and team members OCClub have worked to gather information on the formulas for calculating points in the tests of 3DMark, PCMark and Aquamark

    1. 3DMark01 = (Game1 Car Chase Low,FPS + Game2 Dragothic Low,FPS + Game3 Lobby Low,FPS) * 10 + (Game1 Car Chase High,FPS + Game2 Dragothic High,FPS + Game3

    Lobby High,FPS + Nature) * 20

    2. 3DMark03 = (GT1 Wings of Fury,FPS * 7.3) + (GT2 Battle of Proxycon,FPS * 37) + (GT3 Troll's Lair,FPS * 47.1) + (GT4 Mother Nature,FPS * 38.7)
    CPU score = (CPU Test 1* 4.6) + (CPU Test 2 * 27.5)

    3. 3DMark05 = ((GT1 Return To Proxycon,FPS * GT2 Firefly Forest,FPS * GT3 Canyon Flight,FPS)^(1/3)) * 250
    CPU score = (CPU Test 1 * CPU Test 2)^0.5 * 1500

    4. 3DMark06 = 2.5 * (1 / ((1.7 / GPU Score + 0.3 / CPU score) / 2))
    , where
    GPU Score = 0.5 * (SM2.0 Score + SM3.0 Score)
    SM2.0 Score = 60 * (GT1 Return To Proxycon,FPS + GT2 Firefly Forest,FPS)
    SM3.0 Score = 50 * (HDR1 Canyon Fliht,FPS + HDR2 Deep Freeze,FPS)
    CPU Score = 2500 * sqrt(CPU1 Red Valley,FPS * CPU2 Red Valley,FPS)

    5. 3DMark Vantage = (Weighted GPU + Weighted CPU) / ((Weighted GPU / GPU Score) + (Weighted CPU / CPU Score))
    , where
    GPU score = (GPU Test1_Constant * Test1,FPS) + (GPU Test2_Constant * Test2,FPS)
    CPU score = (CPU Test1_Constant * Test1) + (CPU Test1_Constant * Test2)

    GPU Test1_Constant = 173.61 или (2500 / 14.4)
    GPU Test2_Constant = 163.78 или (2500 / 14.9)
    CPU Test1_Constant = 5.23 или (2500 / 477.9)
    CPU Test2_Constant = 208 или (2500 / 12.0)

    Value constants Weighted GPU and Weighted CPU depending on the mode of testing.

    Entry/Performance/High/Extreme
    Weighted GPU 0.75/ 0.75 /0.85/ 0.95
    Weighted CPU 0.25/ 0.25/ 0.15/ 0.05

    Constants Weighted GPU and Weighted CPU depends on the profile of testing. The more "heavier" mode, the less significant impact on the CPU outcome of the test.

    6. PCMark04 = 66 * (Test 1 * Test 2 * Test 3 * Test 4 * Test 5 * Test 6 * Test 7 * Test 8 * Test 9 * Test 10 * Test 11 * Test 12 * Test 13) ^ (1/13)

    7. PCMark05 = 87 * (Test 1 * Test 2 * Test 3 * Test 4 * Test 5 * Test 6 * Test 7 * Test 8 * Test 9 * Test 10 * Test 11 * Test 12 * Test 13 * Test 14 * Test

    15 * Test 16) ^ (1/16)

    8. Aquamark = Avg.FPS * 1000

    AquaMark3 TRISCORE. The score system of AquaMark3 consists out of three different values (AquaMark3 TRISCORE) which are derived from the most important measurement in game-based benchmarks like AquaMark, which is the average number of frames per second (AvgFPS). This is simply calculated by dividing the total number of frames in the benchmark by the time the benchmark needed to complete. But in AquaMark3 two other AvgFPS values can be found in the output files: The AvgFPS CPU and the AvgFPS GFX. These are based on single frame measurements. Each frame takes a certain amount of time to complete. One part of each frame calculation is spent on simulating the game physics and artificial intelligence on the CPU. The other part is spent on rendering the graphics on screen. Both parts of each frame are measured independently, and based on these values the two theoretical AvgFPS values are computed, as if only that part of the frame would have been processed. Note that the absolute value of these two measurements is of theoretical nature, but considering these values in relation to values on other test system allows a performance judgment of the two mainly stressed components. The AvgFPS CPU is fairly precise indication of the performance of the CPU in combination with the motherboard and system memory. However the AvgFPS GFX does not solely judge the performance of the graphic card, as it also depends on the CPU and system memory, since graphic card drivers and the operating system contribute to the measurement. Graphic card
    drivers, though running on the CPU, are seen as part of the creation of graphical content and don't contribute to the CPU score. Where the AvgFPS result should serve as an indicator for buying completely new systems the results of AvgFPS CPU and AvgFPS GFX should serve as an indicator, whether CPU and GPU fit together well in a system. Or if one is the weak link in the system's chain of hardware units and should be exchanged.

    Direct effect of GPU / CPU Score on the outcome there, they are calculated in parallel. But they should focus on passing this test.


    3DMark Score Calculation
    Excel file, which can count \ check points for test.
    I've found allows you to count points for 3DMark01, 3DMark03, 3DMark05, 3DMark06, 3DMark Vantage, PCMark04, PCMark 05.
    For 3DMark06, plate has two columns, as the formula for calculating Graphic Score for different cards with support for SM3.0 and without it.
    In the file are filled with cells, only the gray color.
     

    Các file đính kèm:

  2. dongquangdo

    dongquangdo Member

    Bài viết:
    626
    Nơi ở:
    Ho Chi Minh City, Vietnam
    có vẻ khó hiểu quá đi
     
  3. alumia

    alumia New Member

    Bài viết:
    20
    nhìn thấy trừu tượng quá.
     

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