NVIDIA lại đi trước với việc hỗ trợ (beta nhé) OpenGL 4.4 cũng như GLSL 4.40 bên cạnh đó PhysX System Software 9.13.0725 (download riêng bên dưới nhé) với nhiều vá lỗi quan trọng
Đầu tiên check sơ về GeForce 326.98
This is a developper OpenGL Driver revision 326.98 Windows driver. These provide beta support for OpenGL 4.4 and GLSL 4.40 on capable hardware.
Release notes
You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality:
Quadro Series: K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
GeForce 700 Series: GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 Series: GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 Series: GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 Series: GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:
For OpenGL 4 capable hardware:
ARB_buffer_storage
ARB_clear_texture
ARB_query_buffer_object
For OpenGL 3 capable hardware:
ARB_enhanced_layouts
ARB_multi_bind
ARB_texture_mirror_clamp_to_edge
ARB_texture_stencil8
ARB_vertex_type_10f_11f_11f_rev
These new ARB extensions are provided, for GeForce 6xx and above capable hardware:
ARB_bindless_texture
ARB_seamless_cubemap_per_texture
For OpenGL 4 capable hardware:
ARB_compute_variable_group_size
ARB_indirect_parameters
ARB_shader_draw_parameters
ARB_shader_group_vote
ARB_sparse_texture
These new NV extensions are provided:
NV_blend_equation_advanced
NV_bindless_multi_draw_indirect
NV_gpu_program5_mem_extended
Additional details:
PhysX-Systemsoftware PhysX_9.13.0604
HD-Audio 06/16/2013,1.3.26.4
DriverVer 08/26/2013, 9.18.13.2698
DOWNLOAD:
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Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series, 500-series, 600-series and 700-series GPUs with a minimum of 256MB dedicated graphics memory.
DOWNLOAD:
- Includes the latest PhysX runtime builds to support all released PhysX content.
- Changes & fixed issues in this release
- Fixes a bug that caused the Metro Last Light to not be GPU accelerated on some systems.
- Supports NVIDIA PhysX acceleration on all GeForce 8‑series, 9‑series, and 100‑series to 700‑series GPUs with a minimum of 256MB dedicated graphics memory.
- Note: Some applications may have higher minimum requirements.
- Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4 (requires graphics driver R310 or later).
- Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker’s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin.
- Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
- AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
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[Driver] GeForce 326.98 OpenGL 4.4 BETA và PhysX System Software 9.13.0725
Thảo luận trong 'Card Đồ họa - Video Cards' bắt đầu bởi kenblat, 2/9/13.
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Thảo luận trong 'Card Đồ họa - Video Cards' bắt đầu bởi kenblat, 2/9/13.