The release of Vue 8 marks e-on's on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature. With this new release, all aspects of the program have been improved in the areas of natural scenery creation, precise artistic control, performance, immersive integration and content. Revolutionary 3D Terrain Sculpting Editor Powerful 3D Sculpting Brushes Create caves and overhangs The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes. The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth. The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush. Localized Infinite and Procedural Terrain Scultping Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains. Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control. Sculpt in roads, paths, and caverns while perserving the procedural details around the localized features. Automatic localized subdivision Revolutionary Smart Subdivision Technology Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance. Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time! The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements. For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain. And more... Minimum System Requirements Macintosh * Mac OS X v10.5 and 10.6, * 2GHz Intel processor or faster, * 1GB of free RAM, * 200 MB of free Hard Disk space, * 1024x768 in 65K colors/16 bits (24 bits recommended). Windows * Windows XP/Vista/Windows 7 32/64, * 2GHz Pentium IV or better processor, * 1GB of free RAM, * 200 MB of free Hard Disk space, * 1024x768 in 65K colors/16 bits (24 bits recommended). An OpenGL accelerated video board is not required, but is a big plus. Supported Applications Windows * 3DSMax (and 3DSMax Design) o 32bit version: 3DSMax 7 to 2010* o 64bit version: 3DSMax 9 to 2010* * Cinema 4D o 32bit version: Cinema 4D R9.6 to R11.5 o 64bit version: Cinema 4D R9.6 to R11.5 * LightWave 3D o 32bit version: LightWave 3D 9.3 to 9.6 o 64bit version: LightWave 3D 9.3 to 9.6 * Maya o 32bit version: Maya 6 to 2010 o 64bit version: Maya 8 to 2010 * Softimage|XSI o 32bit version: XSI 5.1 to Softimage 2010 o 64bit version: XSI 5.1 to Softimage 2010 (*) If using 3ds Max 2009, SP1 is highly suggested. Macintosh * Cinema 4D o Universal Binary version (32bit*): Cinema 4D R10 to R11.5 * LightWave 3D o Universal Binary version (32bit*): LightWave 3D 9.3 to 9.6 * Maya o Universal Binary version (32bit*): Maya 8.5 to 2010 (2009 and 2010 is MacIntel only) Hidden Content: **Nội dung ẩn: Bạn phải đăng nhập và nhấn 'Like' (Thích) để xem nội dung. Thanks!**