Zombie Panic Source 2.0 Full [2009]

Thảo luận trong 'Tải Games' bắt đầu bởi itlvk, 4/11/09.

  1. itlvk

    itlvk Super Moderator Thành viên BQT

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    This is a classic Survival horror, based on the movement Source. The town is an unexpected biological accident occurred and many people become a zombie. Those who escaped intact, began fighting zombitata ...
    In early rounds players are divided into two teams, zombie and human, must first destroy the latter and the latter - to kill first or alive. People have 4 types of weapons: pistol, rifle, grenades, automatic.


    Using this arsenal must live up to the end. Certainly be able to organize barricades, planted and others turned to the attack of the zombie hordes. Where do the bullets, it scary. Must act in the team - myself, this can rarely survive.
    Game from the face of the zombie is different. At the outset appears zombie-leader, he has 25 percent more life. Anyone who was killed by the zombie, after his death starts to chase and kill his former team. No vaccine, no longer help chests. If you in the form of zombie you kill, you appear at the respaunt. In general, in this game are some bright areas in order to move himself here is dangerous. Music is also ominous. As detailed in the NFO.

    Zombie Panic! Source v2.0:
    - Added ZPA gamemode.
    .- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
    .- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
    .- Choose4 now functions again in ZPA, allows you to switch team
    .- Team autobalance is built-in.
    .- "mp_zpanobalance" turns autobalance off in ZPA.
    .- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
    .- "sv_zp_checkautobalance" forces an autobalance check.
    .- Automatic weapon spawning system, no need for weapon entities.
    .- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
    .- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
    .- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
    .- "mp_zpatimelimit" changes the time limit in ZPA mode.
    .- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
    - Added a new song (KM_Horde.mp3)
    - Added Zpo_Shreddingfield
    - Added Zps_Clubzombo.
    - Added Zpa_Badbayou
    - Added Zpa_Town
    - Added Bezerk mode for Zombies.
    - Added Objective list for levels.
    - Added Objective beacons for levels.
    - Added trigger_capturepoint_zp (Capture points).
    - Added new Character (Lea).
    - Added Phong shader to models (All characters, hands, some guns, some props).
    - Added new melee weapon: Baseball bat!
    - Added a new rain precipitation sprite and tweaked settings to get better looking rain.
    - Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
    - Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
    - Grenade cooking added.
    - Updated Policestation.
    - Updated Biotec
    - Updated Nightmare.
    - Updated Asylum.
    - Updated Deadend.
    - Updated Haunted.
    - Updated Tanker.
    - Updated Keretti.
    - Updated Subway (ZPO version).
    - Updated Deadblock (ZPO version).
    - Updated animations for all melee weapons.
    - Updated weapon pickup system, should be more accurate now.
    - Waitress playermodel and texture updated.
    - Replaced frying pan with a highly detailed cast iron pan.
    - Replaced pot.
    - Fixed Unload weapon bug.
    - Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
    - Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
    - Eugene playermodel fixed weights and small updates to texture.
    - Spawn points can now be enabled or disabled (Leveldesign).
    - Buttons now have a built-in team filter (Leveldesign).
    - Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
    - Timer visibility and scaling improvements.
    - Removed Deadblock (ZPS version).
    - Removed Subway (ZPS version).
    - Removed Golfclub from Starting melee weapons.

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