the síms Result Cheat Code 1000 Simoleons (unpatched game version)klapaucius 1000 Simoleons (patched game version)rosebud Add new family history stat to the current familyhist_add Appends the route destination list to AllRoutes.txt every time a route is foundwrite_destlist Architecture tools automatically set the level as neededauto_level Automatically import and load indicated FAM fileimport [FAM file] Automatically load indicated house, no questions askedhouse [house number] Check and fix required lot objectsprepare_lot Completely flush app to VM file when running Windows NTflush Crash gamecrash Create moat or streamswater_tool Create shrunk_text_#.bmp filesshrink_text [font_size][text] Create-a-character modeedit_char Display personality and interestsinterests Draw all animation frames disableddraw_all_frames off Draw all animation frames enableddraw_all_frames on Draw colored dots at each person's origindraw_origins Dump entire memory to core_dump_[date:time].txtcore_dump Dump selected person's most recent list of scored interactions to a filedump_happy Dump selected person's motive contribution curve to a filedump_mc Enable debug flag to show outcome choice dialogs for social interactionsdebug_social End sim loggingsim_log end Execute "file.cht" file as a list of cheatscht [filename] Floorable grid disableddraw_floorable off Floorable grid enableddraw_floorable on Force an assert for testingassert Log animations in the event log windowlog_animations Map editor disabledmap_edit off Map editor enabledmap_edit on Move any objectmove_objects on No tutorial object generation when tutorial house is loadedtutorial off Prevent web browser crashesbrowser_failsafe Preview animations disabledpreview_anims off Preview animations enabledpreview_anims on Programmer statstile_info Quit gamequit Read in behavior tuning constants from Tuning.txt#import Rebuilds entire control panel/UCP from scratchrebuild_cp Refresh the BMP_ resources for all people whose IFF files are writablerefresh_faces Rematch dependent textures and regenerate bitmaps for all user charactersrefresh_textures Restore tutorialrestore_tut Rotate camerarotation [0-3] Routing debug balloons disabledroute_balloons off Routing debug balloons enabledroute_balloons on Run series of random operations on unhoused familiesfam_test [opcount] Save currently loaded housesave Save family history filehistory Say "plugh"plugh Say "porntipsguzzardo"porntipsguzzardo Say "xyzzy"xyzzy Selected person's path displayeddraw_routes on Selected person's path hiddendraw_routes off Set event logging masklog_mask Set free thinking levelautonomy [1-100] Set game speedsim_speed [-1000-1000] Set grass change valueedit_grass [number] Set grass growthgrow_grass [0-150] Set lot sizelot_size [number] Set maximum milliseconds to allow simulatorsim_limit [milliseconds] Set sim speedsim_speed [-1000 - 1000] Set time of day (unpatched game version)set_hour [1-24] Set z offset for thought bubblesbubble_tweak [z offset value] Sets the neighborhood directory to the path[directory path] Sets up the borders of the lot with non-editable flaglot_border [<tl> <tr> <bl> <br>] Sets whether menu items appear for in use objectsallow_inuse Show memory view window in debug builds of the gamememview Start sim loggingsim_log begin Swap the two house files and updates familiesswap_houses [house number][house number] Ticks disabledsweep off Ticks enabledsweep on Tile information displayedtile_info on Tile information hiddentile_info off Toggle allowing visitors to be controlled using the keyboardvisitor_control Toggle assets reportreport_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loopsim_peek Toggle camera modecam_mode Toggle display of unavailable interactions in person control menusall_menus Toggle musicmusic Toggle object compression in save file obj_comp Toggle quaternion transformationsquats Toggle sound log windowsound_log Toggle soundssound Toggle web page creationhtml Total reload of people skeletons, animations, suits and skinsreload_people Trigger sound eventsoundevent Write out an RTE file every time a route is foundwrite_routes Write out behavior tuning constants to Tuning.txt#export