PT Boats: Knights of the Sea DirectX 10 Benchmark PT Boats: Knights of the Sea DirectX 10 Benchmark The final game will support both DX10 and DX9, but this demo is a demonstration of what the final game will look like in DirectX 10. The demo features all the visual effects and some of the highly detailed models that will be available in the game. The main DX10 graphics features of PT boats: Knights of the Sea tech demo-benchmark: Advanced ocean rendering Soft particles Reflections, light beams and advanced transparency Advanced HDR for gunfire and sun reflection
Unigine Sanctuary Demo v2 Unigine Sanctuary Demo v2 Features: Support of DirectX 9, DirectX 10 and OpenGL 5 dynamic lights HDR rendering Parallax occlusion mapping Ambient occlusion mapping Translucence Volumetric light and fog Particle systems Postprocessing Stereo 3D modes Benchmark mode Software requirements: DirectX (August 2008 or newer) .NET framework 2.0 (Windows version only, optional) OpenAL (included into Windows installer) Latest stable video drivers Hardware requirements: ATI Radeon X700 and higher or NVIDIA GeForce 6XXX and higher 256 Mb of video memory Stereo 3D output device (optional): Anaglyph glasses iZ3D monitor Separate monitors for each eye
Unigine Tropics Demo v1.1 Unigine Tropics Demo v1.1 Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL Dynamic sky with light scattering Live water with a surf zone and caustics Special materials for vegetation HDR rendering Parallel split shadow map Depth of field Real-time ambient occlusion Up to 2M polygones per frame Benchmark mode Software requirements: DirectX (August 2008 or newer) .NET framework 2.0 (Windows version only, optional) OpenAL (included into Windows installer) Latest stable video drivers Hardware requirements: ATI Radeon X1xxx and higher or NVIDIA GeForce 6xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series) 256 MB of video memory
FurMark 1.6.5 FurMark 1.6.5 Change: workaround for Catalyst 9.1 when Catalyst A.I is enabled: all textures used by FurMark are now in 4-channel RGBA format (in the previous versions, some textures were in 3-channel RGB format…). Change: the OpenGL version used by the renderer is now displayed in stability test mode (near renderer’s description) Change: by default the creation of an OpenGL 3.0 rendering context is disabled. If you want to enable it, just start FurMark in command line with the /gl3 parameter or use the batch file called Start-FurMark-OGL3.bat. Change: small modifications in OpenGL 3.0 context creation. Change: workaround for Catalyst 9.1 bug in glGetString(GL_VERSION) when an OpenGL 3.0 context is used. Removed: timer check in contest mode.
Devil May Cry 4 Benchmark Devil May Cry 4 Benchmark This is a Devil May Cry 4 PC benchmark test for DX9 and DX10. The PC version of Devil May Cry 4 features new modes, enhanced graphics options and some additional content. A benchmark test for DirectX 9 and DirectX 10 versions is also available.